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At that time many characters were established and KoF was not only a phenomenon in terms of popularity but also gained more and more fans, especially the hitherto removed female audience, henceforth attracted by emblematic figures like Kyo or Iori.
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#THE KING OF FIGHTERS 97 98 99 GAME SERIES#
Today’s “round” shows us the high point of the series but also the end of a golden age.Īt the end of the KoF 97 edition, SNK started to develop a new entry in the series scheduled for 1998. It attracted a lot of people to the arcades, as well as a certain female audience. KoF 98 is for many the best game in the series, which despite competing at this time with the great Street Fighter and Tekken, even more popular phenomena, had an unquestionable anime charm and certain qualities that no other fighting game had. The KoF series reached a peak between 98 and 00. Until then, the company sublimated 2D pixel art as few studios were capable and left a legacy that is still the most attended today. Despite continuing to produce in the following years, those golden years were no longer seen. Until 2000 the company produced one of the most brilliant arcade and domestic productions in memory. There is a before and after declaration of bankruptcy in 2001 by the Osaka-based company. In this third round, we revisit the last three games created by SNK founded initially by the legendary Eikichi Kawasaki.